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Exporting from Illustrator as PNG adds pixels

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Hello All, one of the issue I alluded to in another post was the fact that when I export a 1024 wide graphic, I am getting 1026 wide PNG files from it. This is throwing off tiling in my game. Can anyone shed some light on this? Here is what I am seeing:

 

Original:

InitialTiles.png

Selected so you can see the size:

SizeOfSelected.png

On export as PNG, the end result is a file that is 1026x66 which is not correct:

 

EndResult.png

 

Any thoughts on this? If I can't figure this out, I will have to keep bringing them into Inkscape and exporting them as PNG from there after doing all the work in Illustrator.


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