Align to Pixel Grid is ON for creating a new object.
Drag out the new Hexagon, with the SHIFT KEY held down.
This should create a perfect circumference Hexagon, right?
Wrong.
Whilst locked onto the Pixel grid in the Vertical, it's possible to easily distort the Hexagon in between PIxel Alignments. So much so that I have no idea when I'm hitting a perfectly round Hexagon state.
Anyone think of a way around this so I get perfect equalorial Hexagons snapped exactly to the pixels on the Y axis?